tag:blogger.com,1999:blog-6792109889803034625.post5237845830351439166..comments2016-09-03T01:15:06.959-07:00Comments on eLit 4 Kids: New Writing Platform: InkMark C. Marinohttp://www.blogger.com/profile/18401178542949461491noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6792109889803034625.post-69077623825466473372016-09-03T01:15:06.959-07:002016-09-03T01:15:06.959-07:00Yes, Lee! I am interested in creating a template f...Yes, Lee! I am interested in creating a template for beginners and will get in touch. I've made some progress with some help but am hitting some roadblocks that are frustrating my efforts. Thank you for your offer! Email me at markcmarino gmail or let me know how to get in touch.Mark C. Marinohttps://www.blogger.com/profile/18401178542949461491noreply@blogger.comtag:blogger.com,1999:blog-6792109889803034625.post-31359269337246003692016-09-03T00:56:43.773-07:002016-09-03T00:56:43.773-07:00I see what you're getting at. The Unity integr...I see what you're getting at. The Unity integration does require some familiarity with Unity to make good use of. An interactive template for beginners sounds like a great idea. Are you thinking of making something like that yourself? I use Unity every day, so I'm very familiar with it. Feel free to get in touch with me if you would like some assistance. I really like Ink and would like to help make it more popular :)mothteethhttps://www.blogger.com/profile/09662893295803852328noreply@blogger.comtag:blogger.com,1999:blog-6792109889803034625.post-18400433923095051282016-09-02T23:32:02.721-07:002016-09-02T23:32:02.721-07:00Thanks for the note, Lee.
To clarify that last po...Thanks for the note, Lee.<br /><br />To clarify that last point: Yes, there is Ink-Unity integration and Intercept does serve as a demo that can be customized.<br /><br />However (and I've exchanged notes with Jon and the rest of the Ink team about this), there is not (yet) a simple Unity demo (for newbies to both -- like students and me) that uses Ink via the integration plugin. I'm thinking something more along the lines of the demo file (tutorial) that Ian Millington created for Undum. Mark C. Marinohttps://www.blogger.com/profile/18401178542949461491noreply@blogger.comtag:blogger.com,1999:blog-6792109889803034625.post-78005543244643058962016-09-02T23:07:21.937-07:002016-09-02T23:07:21.937-07:00Hi. Nice review. I've also been using Ink and ...Hi. Nice review. I've also been using Ink and Inky recently, and have been really enjoying working with it.<br /><br />In reference to some of the Cons you mentioned:<br /><br />Inky missing features: I've been using Inky simultaneously with Sublime Text, using the Ink syntax package. Both programs automatically sync to files that have been modified externally, so you can safely go back and forth without losing work. I jump to Sublime when I need project-wide search / replace which is, as you mentioned, missing from Inky at the moment. I work in Inky for general composition and to test.<br /><br />Lack of Unity integration: I'm not sure what you mean by an "author-ready" Unity implementation, but it does come with a full functional Unity integration, and a complete demo game, which is a great base to build on. It also includes an editor extension for composing and testing your Ink script.<br /><br />When working in Unity it is possible to extend Ink by binding to C# functions, so you can, in theory, pull off any extra logical trickery you need (such as random number generation, or more complex text manipulation.) <br /><br />Unity developers sometimes use custom tags to embed additional meta data, and strip them from the text before rendering to the screen. These include things like sound effect triggers, embedded art, or things like Sorcery's magic system (which I spotted in a slide from a GDC talk by Jon Ingold).<br /><br />This is the technology used for the Sorcery series and 80 Days, which shows what can be done by enhancing Ink with extra game features. mothteethhttps://www.blogger.com/profile/09662893295803852328noreply@blogger.com